Lineup

After 5 weeks of preproduction we're off for the christmas holidays, giving the project a rest. The animatic is getting closer and closer to the finished thing, and the character designs are now almost set upon. While Katrine was testanimating in the basement (with the rats) I took the claydesigns, pushed around the shapes a bit making it more "edgy" and came up with a lineup:

Rabbit!

The rabbit actually is pretty easy to animate, but also easy to breake. We got to make the finish puppet with changeable arms and legs or else it is going to be hell. Longer legs would be nice too!

I guess the litter box need explaining. Actually it's not a litter box, it's a box with soil! We are going to animate in the forest, which means our puppet is going to be fixed to the ground with plogs. It didn't work while testing, mainly because the soil were too loose.
The rig is great but after using it a bit, I found that a bit of adjusting would make it perfect. Still, it is really easy to use and exceeded my wildest expectations.






















Creating a puppet.

This week is going beyond fast! I am creating our main character for animation testing next week and Tobias is working on the storyboard.

The rabbit is the right size but it is only for testing. It's mainly to learn how to build a wire puppet, and test animate it with light and surroundings.
Tobias and I had the fortunate experience to meet with a puppet animator from Aardman. There were a lot of solutions, but most of them were expensive, and we don't have a whole lot of money. Still it was nice to hear what he had to say, those Aardman people know what they are doing. Another promising project is the rig, not a rig like the one standing beside our little clay puppet. But a rig build by Tobias' dad, which should be able to hold our little hero, while jumping and running.







Our marvelous Cast

These bad boys were created last week. Feel free to comment, any input is valuable.

We don't have any pictures of our process creating them, which is a horrible, horrible mistake. But we started play...eh...working on them and the characters were very eager to show them self, so if there are any blame, blame them!